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Weekly Design Links – 10/28/25

This week is a shorter batch. I’m attending Adobe Max this week, so if you are there too, ping me. I’ve been to Max a few times and I always meet some interesting people. The best thing about it, unlike most other design conferences, it’s all disciplines. You will meet illustrators, film makers, video effects artists, sound engineers, and more. It aligns well with these posts. See ya’ll on the other side.

Web Design/UX/UI

Timedash: Where Retro Watch Aesthetics Meet Modern Widgets
Timedash reimagines the 70s Ana Digi spirit with customizable widgets for iPhone, iPad, and Mac. Designed by ex-Pentagram creatives, it fuses style and function.

Inclusive Design Principles
These Inclusive Design Principles are about putting people first. It’s about designing for the needs of people with permanent, temporary, situational, or changing disabilities — all of us really.

Hand-drawn art makes this retro video game look like a moving D&D rulebook
The Secret of Weepstone is a nostalgic tribute to classic Dungeons & Dragons.

Art/Sculpture

Dream Worlds Emerge in Yuichi Hirako’s Larger-than-Life Domestic Spaces
In the uncanny world of Yuichi Hirako, the relationship between humans, nature, and the built environment plays out in vibrant color and unique proportions.

Industrial Design

Ikea’s adorable mini beds are the perfect solution to late night doomscrolling
Tackling late-night scroll-sesh addicts such as myself, Ikea has launched ‘The Phone Sleep Collection’, inviting folks to put their phones to bed (literally).

Graphic Design/Branding

Archive by Pentagram
A place where we’ve condensed over 50 years of our design prowess into an immersive exploration. Delve into 2,000+ projects, spanning from 1972 to the present and beyond, all empowered by Machine Learning.

Collins’ identity for a new climate movement emulates the healing feeling of sitting in the sun
An interchangeable and incomplete logo is an invitation for individuals to “finish the sun” and join the cause for clean energy transition.

Books

Metroid Prime 1–3: A Visual Retrospective artbook arrives on Oct. 28
In collaboration with Nintendo and Retro Studios, the Metroid Prime 1–3: A Visual Retrospective artbook showcases concept drawings, sketches, and assorted illustrations from Metroid Prime™, Metroid Prime: 2 Echoes, Metroid Prime 3: Corruption, and Metroid Prime Remastered.

“Designers need to think more like artists”
John Spencer has never agreed that art and design are fundamentally different, and his new book celebrates the overlap. Here he explains why designers should think more like artists to create more resonant work.

Work

Mona Chalabi’s (Good) Bad Creative Career Advice
Chalabi discusses why she continues to push herself to take on new types of projects across mediums, how she decides which projects to take on, and why sometimes you have to be your own agent.

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