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Weekly Design Links – 01/26/21

4 of 52 for 2021

It’s odd when you put the output in those terms. There’s a long way to go, but we’re off and running. I’ve spent a fair amount of time in the last few months trying to tie up some design loose ends. I had/have way too many projects that sat unfinished, left for dead on a hard drive. I’m hoping to have another one complete (or at least ready for public consumption) next week and it feels good to get them to a presentable state. There’s always more that can be done on these projects. Another enhancement, another level of detail or a new version. In order to make new things we have to put the other thoughts down. It doesn’t have to be forever, but in order to clear the mind it must be done.

Art

Rocky Bergen: Papercraft Computer Models

Work

Fulfilling the needs of in-house teams: 6 principles for designing internal products

3 things all strong design portfolios have and avoid

Web Design/UX/UI

Lessons From the Scariest Design Disaster in American History

A UX Analysis of Cyberpunk 2077’s HUD

The Key to Successful Usability Testing: Don’t Just Listen To Users, Observe Them

Neumorphism in user interfaces

Architecture

Inside a Tiny House in the Forest With a Tea Room and Indoor Swing

The Narrow Kvitfjell Cabin on Top of the Mountains in Norway

Random

One of nature’s most deceptive insects is helping build a better robot

Email Design Trends: What We’re Expecting in 2021

Industrial Design

Samsung Neo QLED Nearly Erases the Bezels and Includes a Solar Cell Remote

These new McDonald’s trays are made from food waste

The soccer ball gets a radical redesign

Graphic Design/Branding

Sträbe Idenity

Weiwuying National Art and Culture Center|Main visual and layout design by
Flowing Design